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Olliolli 2 controls
Olliolli 2 controls





  1. #OLLIOLLI 2 CONTROLS MOVIE#
  2. #OLLIOLLI 2 CONTROLS PRO#

There are an additional 50 levels here alone. The highest score 'claims' that stage, player's contributions across Xbox Live are saved to compete against others. Spots are stages to complete in one long trick.It also relaxes on being quite so strict on the landings, so you can skate and practice without ever landing sloppily.

#OLLIOLLI 2 CONTROLS MOVIE#

Free Skate has a track for each of the movie themes, and each track is a slightly longer combination of those in the Career Mode.

#OLLIOLLI 2 CONTROLS PRO#

Crossing off all of those on each Amateur stage then unlocks the Pro stages, making a total of 50 levels in the Career mode. That already sounds like enough to be getting on with, but with five stages at five locales and multiple things to achieve on each, this extends the playtime considerably. I think this speaks volumes for how well Roll7 pulled off such smooth mechanics, that it can call back decades-old memories and reactions to games that were the pinnacle of their genre. Having grown up playing games like Tony Hawk's Pro Skater, muscle memory is hard to replace, and I would often find myself hitting the button to restart the level when I meant to grind. Mess up the final landing just before the end of the level will see your score, and heart, plummet back to the floor. Grinding rails with perfect timing grants a speed boost as well, so not only do you feel like the controls are fluid but you feel like a skating genius for flying through in one huge trick. Pressing down on the left stick prepares you for the trick, and rotating it in various ways will pull it off, to land and propel yourself further with A. That said, there is a brilliant fluidity in controlling the game once you're used to it. The thing is, you can incorporate almost every direction and trigger into a combo, so it's hard not to get greedy and see if you can't fit in a 720 spin as you've just come shooting off a ramp but you'll have loads of fun trying. There are no checkpoints, which players may be accustomed to from games like Trials, so starting again means starting again from the beginning of the level. I made the jump eventually by realizing you can land on different layers of rails only to fail later down the line anyway, but the adrenaline from smashing the combos keeps you trying again and again. The placement of one of the cars right on the edge of the track where you would jump from makes timing crucial, and I failed repeatedly and miserably. A level I failed on the most is one later in the Horror segment of the game - you have to grind some roller-coaster rails hanging precariously over a burning floor, timing it perfectly to jump from rail to rail while avoiding the cars still on the track and get to the other side again. Where early stages don't offer much in the way of difficulty, later stages up the ante by putting obstacles in your way or breaks in the path. This isn't nearly as easy as it looks in later levels. OlliOlli 2 relies on near perfect button control in order to successfully pull off some of the longest combos. Within the first hour, I already had some favorite tunes I liked to skate to, and hitting right on the right stick lets you change the song which is something I really like. A new track is unlocked at the start of each new themed area, you start off pulling tricks on the back lot of a movie set, moving on to Western, Aztec, horror and space.

olliolli 2 controls olliolli 2 controls

I was very appreciative of the soundtrack having a really generous selection of electronica artists, with chiptune elements, or chilled dubstep tones it makes a nice change to play a skating game that doesn't have a rock or punk theme.







Olliolli 2 controls